Happy New Year!
I hope you had a good Christmas. Happy New Year at any rate. I have been laid low by the virus that everyone around has been getting. Is it Covid, flu or some nameless monster bug? Doesn't seem to make much difference at this late stage of the pandemic. I've had worse flu in the past, so it's nothing like the lethal early variants of Covid, but you get a kalaidescope of symptoms from day to day, linked throughout only by low mood and zero energy. Anyway, I'm about as normal as I get now, so on we go with the next photos from 1866 Bohemia.
Review of 2022
First a bit of a review of 2022's hobby activity might be in order. I am a big believer in working towards objectives, and I set myself three for the year: Franco-Prussian War rules, finishing the armies for that period and making a really good (teddy-bear fur) cloth to cover my table. And then two other priorities forced their way onto the list: Franco-Prussian buildings and two more artillery masters for Michael Perry. This last job was the only one of the five targets definitively ticked off, the masters being handed over six months ago now. The cloth project has got nowhere as yet, although I have the beginnings of a flexible system of hills to lay beneath it (which I'll talk about another time). So that leaves three goals on which there's been concrete progress, but there's some distance to go as yet.
Firstly the FPW rules. This time last year only concepts existed and a fully playable set has seen action maybe a dozen times since then. It's fully typed up and copies have been sent to those of you who asked. Feedback was received and incorporated from Garry Broom, Adrian Hussey, Nathan Paxton, Jonathon Marcus and Martin Gane. I did approach Richard Clarke of Too Fat Lardies with a view to discussing publication. He said at the very least he'd read them and give me feedback, which I would very much have welcomed. Sadly he then decided it wasn't a commercially viable period for the investment required and never gave me any feedback. Which I thought was rather disappointing of him. I have faint ideas of approaching maybe Helion or someone. I'm still slowly refining the rules, so we'll see. Actually, I should say, I am quite chuffed with getting these rules done, because I had wondered whether my ageing brain would be up to it. Well it is. So far. Touch wood!
The main job as regards finishing Franco-Prussian armies is to do the staff. Because of the army level at which the game is set, we need command groups for armies, corps, divisions and a few lesser folk. Although our forces for this war are made up from the old Foundry range, we thought that staff from the new Perrys range would be reasonably compatible. Sadly 2022 has seen only a single pack of Prussian "high command" released, half of which are completely inaccurate (sorry to moan). So we can't do anything for the French as yet, whilst German command groups will be "heavy" conversions. At least I've done the necessary figures for the Bavarian corps, which you've seen. The Prussians will be feasible, but any French will have to wait for some actual releases for that army.
Finally, as you have seen I've built a few earthworks and two chateaus for this period. There's another chateau planned, plus village buildings and some other bits and bobs such as railway lines and vineyards.
Apart from these making and painting targets, I have kept this blog going, with some 40 posts in 2022. There's been some great feedback and comments from readers, and I've been able to provide advice to a number of people with scenery projects of their own. Some of this has been via email rather than comments on the blog, which is fine. I have now photographed almost all of my earlier projects and after about another four posts on Bohemia, it will be current work and the long-promised tutorials.
The Bohemian Chateau
Right, back to the nitty-gritty. I built this chateau some ten years ago. Unlike the recent French baroque effort which was a major scratch-build, this building was a sort of conversion, a "mash-up" perhaps, of a model railway kit. The original was Baden-Baden railway station, an HO (1:96) production from Vollmer, which you can easily find online if you're interested. I was lucky enough to find a half-made, grotty version of this kit being sold cheap at a model railway show some years earlier, and had thought it might be the makings of something grandiose one day.
The technique of taking a model railway kit and using it to make a wargames model of a somewhat different scale was one of the useful things invented by the late Peter Gilder. These kits can provide a ton of useful detail such as windows and ornamentation. The two buildings in my last post both got their roofs from plastic kits. Mostly you have to buy these kits new and they aren't particularly cheap (though Ebay may help), but they save a lot of time and can provide something different, plus it's a good approach for the less confident modelmaker. Simon Chick ran with this approach, as you may see on his Je Lay Emprins blog (link in right-hand column). The key thing, which Peter Gilder noted, is to get at least the ground floor and any doors to a height that looks something like compatible with the figures you are going to use. The upper storeys aren't so noticeable.
In this case, I made the basic walls from scratch, so basically the parts coloured ochre, cutting window openings to fit the kit part and cutting kit details to fit on top. The roof is made from cut-up roof sections of the kit. A few parts such as chimneys and stairs are scratch-built.