After last week's Big Production, here are some nice photos of a more modest project from maybe ten years back. I did it for David Imrie, whose photos these are. The idea was to take some of the Hudson and Allen mediaeval buildings and work them up into three village units by painting, adding scenic bases, trees and little details. I already posted a couple of images of these village units ("A Smaller Project", December 2021, under the France label). I always thought there were some nice little touches that those images didn't show, so was pleased to find some more pictures, lurking in plain sight, on David's Facebook page from right back in 2013. And with his kind permission here they are.
Thursday, 20 October 2022
Saturday, 8 October 2022
Finished at last! I've been working on this chateau model for some three months now, and here it is. Whether it was worth all that work is up to you to judge, but I honestly don't think I've ever built anything more elaborate as a single model.
Before you started to read this, you will no doubt have seen the new header picture of my blog. It shows Bavarian staff of the Franco-Prussian War: an officer of light cavalry reports to corps commander, general von der Tann. What's not changed is it still showing a wargames building by me, but figures mostly painted by my friend Garry. I converted the figures from 1866 ones by North Star. We work as a team on most of our wargames projects.
This was the second of three models I planned as a project. The first was the "mini chateau" posted a couple of months back, and the third will be the sort of chateau which started life as a mediaeval castle so is built of stone and has round towers. France is a country with perhaps 20,000 chateaus; no-one really knows the true number. Hundreds of the most attractive can be viewed by region on this nice site: So Châteaux (sochateaux.com) No wargamer is ever going to have more than a couple of such models, so I wanted to build something that would represent the most characteristic types. When you really boil down the enormous variety of styles it comes to those which were once castles and those built from the 17th century onwards as stately homes, mostly in the style we call baroque. That means a version of classical architecture which stresses regularity and avoids over-elaborate details, but overall aims to impress the beholder as a dignified, tasteful display of power. So here's my attempt to express this, whilst keeping to a quite small "footprint" consistent with the ground scale of my games.
Saturday, 1 October 2022
Work In Progress report: painting of the baroque chateau is only a little forward of where it had reached when I last posted, a week ago. I spent four hours painting the base colour of the stonework in what I wanted to be a beige colour. Don't let anyone, not even an online chart of equivalents between the old and new Games Workshop paint colours, tell you that the modern equivalent of "Bleached Bone" is "Ushabti Bone". It actually comes out not so much beige as the sinister yellow-grey of late WWII German tanks. So four hours wasted. After a repaint it's starting to look nice though, and we modelmakers know that our efforts only begin to look good when they are 95% complete, so not long now! Time for some other stuff...
This post completes my record of the woods project I carried out in 2021. My previous approach to wargames woodlands was shown in a post "The Woods and the Trees", which you can find if you click on the Terrain label in the right-hand column. That method was to build "wood units" with a rigid base and a perimeter of bushes and small trees. That looks good and gives an impression of defending troops being under cover, but disadvantages made me rethink it. There were several issues. The wood units couldn't practically be put together to form a larger wood, never mind overlapped to give a different shape. You were stuck if you wanted a wood to go up the side of a hill, as they very often do in reality. Being about an inch thick, the perimeter of bushes formed a slightly irritating no-man's land in play terms: should you measure ranges from the edge of the wood or where a defending unit stood, a certain distance behind that? It was awkward if a unit's bases straddled the edge of the wood. And fiddlesome to reach down behind trees on the perimeter to get at a unit within. So I decided to make some perimeter-free wood bases, using the flexible felt approach.